Buy App Installs
You can buy app installs here with one piece of information: the public store listing for your app. Android and iOS are separate lines at separate prices, because they are separate inventories and pretending otherwise would hide the part that costs three times more. Nothing is added to your app, no SDK is installed and no developer account is connected.
- No account access, ever
- No SDK, no code in your app
- Android and iOS
- Starts within 12 hours
- Crypto or PayPal
Choose how many installs you want
$343.75 per 1,000 Android installs, which is $0.34 each. iOS is $1,093.75 per 1,000, or $1.09 each.
- 50units$17.19The smallest order the provider accepts, and the only sensible first one. Fifty installs is enough to see them land in Play Console and to find out how your own attribution tool labels them before you commit a budget.Buy 50
- 100units$34.38A hundred is where the install count on a listing stops looking like friends and family. It is also the size at which a store ranking for a very narrow term can move, though nothing on this page promises that it will.Buy 100
- 250units$85.94The common first real order. Large enough to read a pattern in the daily graph, small enough that the money is a test rather than a campaign.Buy 250
- 1,000units$343.75A thousand installs is the number most launch plans write down. At thirty-four cents each it is the cheapest line in this product and still the most expensive line in this catalog.Buy 1,000
- 5,000units$1,718.75Campaign size. Worth splitting across several orders and several days, both because the graph looks like an app rather than a spike and because you get a reading between batches.Buy 5,000
The cards are shortcuts, not the menu. In the panel you type any number from 50 up, and the rate per install does not change with size: 300 Android installs costs $103.13 and 3,000 costs $1,031.25. The ceiling is 72,727 on Android and 22,857 on iOS, which is a money ceiling rather than a supply one - it is where a single order reaches $25,000.
Minimum of 50 installs on both platforms. Maximum of 72,727 per order on Android and 22,857 on iOS.
| Tier | Per 1,000 | Quantity | Start | Speed | Refill |
|---|---|---|---|---|---|
| Android | $343.75 | 50 - 72,727 | 0-12 hours | not published | -- |
| iOS | $1,093.75 | 50 - 22,857 | 0-12 hours | not published | -- |
What an install here is, and what it is not
It is a real device opening your store listing and installing the app. The store counts it, your developer console counts it, and if you run an attribution tool it will see it too.
What the provider publishes is the install, and only the install. There is no retention figure attached, no session count, no in-app event and no promise that the person opens the app a second time. We are saying that at the top rather than at the bottom because it is the difference between this product and a user acquisition campaign, and the gap is where most of the disappointment in this category lives.
The iOS line is sold by the provider as incentivised, meaning the person is rewarded for installing. We print that word because the provider uses it, and because an incentivised install behaves differently from a non-incentivised one in every metric that comes after the install itself. The Android line does not carry that label, and we are not going to add it on the provider's behalf or remove it on yours.
Why iOS costs three times Android
Supply, device cost and the review surface around it.
An Android install can be delivered from a far larger pool of real devices, and the pool able to deliver iOS installs is both smaller and more expensive to operate. The provider's own rates are $137.50 and $437.50 per thousand; we apply the same multiplier to both rather than averaging them into a flat platform-agnostic price.
A flat price would read better. It would also mean either overcharging every Android order or selling iOS below what it costs, and the first thing anyone comparing panels does is divide the price by the platform.
Store ranking, said carefully
Install volume is one of the inputs app stores use, and a listing with installs ranks differently from one without. That much is not controversial.
What this page will not do is tell you that an order moves you to a position. Store ranking also reads retention, uninstall rate, rating, review text and velocity over time, and this product supplies one of those six. An install campaign with nothing behind it can move a listing for a very narrow term and will not move it for a competitive one.
If store ranking for a specific keyword is the goal, the keyword install line is the closer product: those installs begin with a search inside the store, which is the signal that keyword ranking actually reads. It is in the catalog at $406.25 per thousand and it is not this page.
What your developer console will show
New installs, by day, in the countries the delivery came from. On Android that is the Play Console acquisition report; on iOS it is App Store Connect.
What the same console will also show, eventually, is the retention curve. If you order installs and nothing else changes, that curve falls the way it falls for any install that did not come from intent, and it falls faster on the incentivised iOS line. Anyone reviewing your numbers later - an investor, an acquirer, a user acquisition manager - reads the curve before the total.
That is not a reason not to buy. It is a reason to know what you are going to be looking at.
The one thing this page will not help with
Reviews and ratings. They are not in this catalog and they are not coming.
Purchased reviews on an app store are a different category of risk from a purchased install: they are fabricated statements of opinion attributed to people who do not exist, both stores remove listings over them, and in the United States the Federal Trade Commission's rule on consumer reviews makes buying and selling them a matter of civil penalties rather than policy.
An install is a countable event that happened. A review is a claim about an experience nobody had. We sell the first and do not sell the second, and the distinction is the reason.
Who this is for
The app about to launch its real campaign
A listing with zero installs converts worse than the same listing with a few hundred, and the first paid campaign lands on that listing.
This is the clearest use: a floor under the number before the money that depends on it goes out. Order it before the campaign, not instead of it.
The developer testing attribution end to end
You have an attribution tool, a deep link and a first-open event, and none of them have ever fired from a device that is not yours.
Fifty installs for $17.19 exercises the whole chain with real devices, which an emulator does not.
The team checking a release on real hardware
Install from the store, on devices you do not own, in countries you cannot reach: that is a different test from a build sideloaded onto your own phone.
It catches store-level problems - a listing that fails on an old Android version, an asset that does not download - that never appear in a local build.
The listing being valued or sold
An app marketplace listing is read through its install count before anything else, and a flat line reads as abandoned.
If that is your situation, know that a serious buyer asks for console access, and the retention curve is in the same console as the total.
The narrow-keyword store ranking attempt
For a term almost nobody competes on, install volume can be enough to move a listing.
If that is the plan, the keyword install product is the better fit, because those installs start from a store search and this one does not.
Who this is not for
Anyone buying installs expecting users.
An install is an install. Retention, engagement and revenue are not attached to it, nothing on this page promises them, and a seller who does is describing a user acquisition campaign at a price that cannot buy one.
How to buy app installs in 4 steps
- 1. Copy your store listing URL
The public Google Play or App Store address for your app, the one anyone can open. Not a TestFlight link, not an internal track, not a beta channel: the delivery installs from the public listing and a restricted one will fail. - 2. Pick the platform and the quantity
Android at $343.75 per 1,000 or iOS at $1,093.75 per 1,000, from 50 installs up. The platform is a separate order, not a toggle, because they are separate provider lines. The total is calculated in front of you before you confirm. - 3. Fund the balance with PayPal or crypto
Pay with PayPal, or top up in USDT, USDC, BTC, ETH or LTC - USDT on TRC20 is the cheapest to send. On crypto the minimum deposit is $10, or $20 in BTC, where the network fee makes anything smaller uneconomic. This is the most expensive product in the catalog, so fund it for the order you actually mean to place. - 4. Confirm and watch your own console
Delivery starts within twelve hours. Watch it in Play Console or App Store Connect rather than here: your store's own acquisition report is the counter that matters, and it is the one that will show the installs by day and by country.
Delivery time, speed and what to expect
The Android line
$343.75 per 1,000, starting within twelve hours, from 50 to 72,727 installs per order, worldwide.
The provider does not publish a per-day pace on this line, so we do not print one. What is published is the start window, and we would rather leave a column empty than fill it with a number nobody measured.
The iOS line
$1,093.75 per 1,000, same start window, from 50 to 22,857 per order, worldwide, sold by the provider as incentivised.
The lower ceiling is not a supply limit - it is where a single order reaches $25,000, which is the cap we put on any one order in this catalog.
There is no refill on this page, and that is not an omission
A refill replaces a count that dropped. An install is an event, not a standing count: it happened on a day, the store recorded it on that day, and no top-up is possible or meaningful.
What can drop is the number of devices that still have the app, which is the uninstall rate, and that is a property of your app rather than of the order.
Why the ceiling is 72,727 and not a round number
Because it is $25,000 divided by the price, and we did not round it down to look tidy.
The provider's own maximum on this row is in the millions, which at this price would be a single order worth more than most app companies spend in a year. Numbers like that are padding in a provider's API, not an offer, and publishing them is how a price table ends up promising something nobody could place.
What you provide, and what is never asked
To place the order
Three things, and nothing else exists on the form.
- The public store listing URL for your app
- How many installs, from 50 up
- A balance funded with PayPal, or in USDT, USDC, BTC, ETH or LTC from $10
Never asked, on any page here
There is no field for any of this.
- Your Google Play or App Store Connect password
- Developer account access of any kind
- A signing key, an API key or a service account
- Any SDK, library or line of code to add to your app
What the listing has to be
A public page that anyone can install from.
- Live on the public store, not in internal or closed testing
- Available in at least the countries the delivery reaches
- Not age-gated in a way that blocks installation
What this product does not include
Said here rather than buried in a footnote.
- Retention, sessions, in-app events or revenue
- Ratings or reviews, which are not sold here at all
- Any store ranking position, for any keyword
- Any guarantee about uninstall rate after delivery
What happens to your listing URL
It is passed to the provider to fulfil the order and used for nothing else.
- Not published anywhere on this site
- Not sold, shared or added to a list
- Visible in your own order history, which only you can open
The guarantee on this page
Your order is delivered in full or the money returns to your balance. That is the promise on this page, in those words, and there is nothing behind it.
It covers the install and stops there on purpose. The install is countable by both of us in the same console on the same day. Everything after it - whether the app is opened again, whether the listing climbs, whether anyone pays - depends on your app, and a guarantee that reached into those would be a sentence we could not keep.
Covered
- The full number of installs you paid for, on the listing you gave
- The platform you ordered, Android or iOS
- A start inside the twelve-hour window
- Your money back to your balance if the order cannot be completed
Not covered
- Retention, sessions, engagement or revenue after the install
- Any store ranking, for any keyword, before or after the order
- Uninstalls, which are counted by the store and are not reversible
- A listing pulled, suspended or moved to a closed track mid-delivery
- A gap between our count and your console caused by the store's own filtering
How this catalog is built
Hourden is new. We are not going to paper over that with a founding year or a customer count, because the first is checkable in a second and the second is checkable by nobody.
What is checkable is the catalog. Both lines on this page are real provider services with their own identifiers, and the price is that provider's rate multiplied by a fixed figure.
This page also carries a correction worth printing. The first version of this service described the installs as incentivised on both platforms. The provider says that about its iOS line and does not say it about its Android line, and the description was written from an assumption rather than from the row. It is fixed, and the rule it broke is the one the whole catalog runs on: what the page claims has to be something the provider actually states, not something that sounds about right.
Before you buy, you probably want to know
Will these installs get my app banned?
Buying installs is against both stores' developer policies, and we are not going to tell you otherwise.
What we can tell you is the shape of the risk. Enforcement in practice targets patterns: a spike with no retention, a flood from one source, a listing whose install graph has no relationship to anything else about it. An order placed gradually alongside real activity looks different from 50,000 installs in a day on a listing with nothing else happening.
If the app is your business and your only distribution, weigh that before you order. We would rather you read this and decide not to buy than buy and find out afterwards.
Do you need my developer account?
No, and there is no field for it anywhere on this site.
The order is a public store listing URL and a quantity. There is no SDK to add, no key to upload and no account to connect, because the install happens on the store's public side exactly as it would for any user.
Why is this so much more expensive than everything else here?
Because an install is a different kind of unit from a follow or a view.
It requires a real device, a real store account, storage, and a download that completes. A thousand Instagram followers costs a couple of dollars; a thousand Android installs costs $343.75, and the difference is what is physically involved. This is the most expensive product in the catalog by a wide margin and it is priced on the same multiplier as the cheapest.
I have never paid with crypto. How does this work?
You do not have to. PayPal works here and needs no explanation.
If you would rather use crypto: you buy USDT on any exchange using a payment method you already have there, then send it to the deposit address this site shows you. That is the whole process, closer to a bank transfer than to trading.
USDT is a stablecoin, so the amount you send is the amount that arrives. On crypto the minimum is $10, and one deposit covers as many orders as it lasts for.
Can I target a country?
Not on these two lines, which are worldwide.
The provider has country-targeted and keyword-targeted install rows at higher prices, and the keyword line is in this catalog separately. A country-targeted install line is not, because the rows available were either single-quantity packages or priced far enough above the rest that they belong in a conversation rather than on a price card. Ask and we will quote it.
Will the installs stay installed?
Some will not, and nobody can tell you the proportion in advance.
Uninstall rate is measured by the store and is a property of your app and of how the install was acquired. An incentivised install - which is what the iOS line is - uninstalls faster than a non-incentivised one, consistently, across the industry. Plan for the curve rather than for the total.
Can I buy ratings or reviews too?
No, and that is a deliberate gap rather than a missing product.
A purchased review is a fabricated statement attributed to a person who does not exist. Both stores remove listings over it, and in the United States the FTC's consumer review rule puts civil penalties on buying and selling them. An install is an event that happened; a review is a claim about an experience nobody had, and we do not sell the second.
How do I know the installs arrived?
Your own console, on the acquisition report, by day and by country.
That is the right place to check rather than our order status, because it is the store's own count and it is the number anyone else will look at later. On a first order of 50, it is also the cheapest way to confirm that everything downstream of the install - your attribution, your first-open event - fires the way you think it does.
Can I split the order across days?
Yes, by placing several orders, and for anything above a few hundred that is the better shape.
A graph that climbs looks like an app finding an audience. A graph with one vertical line looks like what it is, to you and to anyone reviewing the listing later.
Frequently asked questions about buying app installs
How much does an app install cost?
$0.34 per install on Android and $1.09 on iOS, which is $343.75 and $1,093.75 per thousand.
The rate does not change with size. Fifty installs costs $17.19 and five thousand costs $1,718.75, at the same price each.
Can I buy iOS app installs?
Yes, at $1,093.75 per 1,000, from 50 to 22,857 per order.
The provider sells that line as incentivised, which means the person is rewarded for installing. We print the word because it is theirs and because it changes every metric that comes after the install.
Can I buy Android app installs?
Yes, at $343.75 per 1,000, from 50 to 72,727 per order, worldwide.
It is the cheaper of the two platforms by roughly three times, which is a difference in device supply rather than in what you receive.
Do bought installs help app store ranking?
Install volume is one input among several, and a listing with installs ranks differently from one without.
Stores also read retention, uninstall rate, rating and velocity, and this product supplies the install only. For a narrow keyword that can be enough; for a competitive one it will not be, and the keyword install line is the closer product because those installs begin with a store search.
Is buying app installs against store policy?
Yes. Both Google Play and the App Store prohibit it in their developer policies.
We would rather say that plainly than let you find it in a paragraph you did not read. Whether the risk is acceptable depends on what the app is to you, and that judgement is yours to make before the order rather than ours to make for you.
Do you need access to my app or my developer account?
No. There is no SDK, no key, no account connection and no code of any kind.
The order is a public store listing URL and a number. The install happens from the public store exactly as it would for any user.
How fast are the installs delivered?
Delivery starts within twelve hours of the order.
The provider does not publish a per-day pace on either line, so we do not print one. We would rather leave the column empty than fill it with a figure nobody measured.
Will these users open the app?
Nothing on this page promises they will, and you should assume most of them will not.
The product is the install. Retention is a property of your app and of how the install was acquired, and on the incentivised iOS line it is lower than on a non-incentivised one.
What if the installs do not arrive?
The undelivered part is refunded to your balance in full.
The guarantee is delivery: the number of installs on the listing you gave, on the platform you ordered. If the provider cannot complete it, the remainder comes back as balance you can spend on anything else in the catalog.
Other services in this catalog
- Buy website trafficVisits to a web page rather than installs of an app, at a tiny fraction of the price, with the session carrying a referrer from a source you pick.
- Buy SEO trafficVisits that arrive from a Google results page in a country you choose. The right page when the destination is a site rather than a store listing.
- Buy Spotify podcast playsAnother service where the unit is a real action on a real platform rather than a number on a profile, priced the same way from the same kind of provider row.
Ready to buy?
Copy the public store listing, decide which platform you are actually launching on, and fund the balance with PayPal or crypto.
The smallest order is 50 installs - $17.19 on Android - which is the cheapest way to see them appear in your own console and to find out how your attribution labels them before anything larger goes out.
Paste your store link and pay